Luna was human

Wake up. Find your keys. Get to work. Smile.
Luna Crystal works the long shift at Sad Meal. Assemble burgers by hand, cook fries, fill drinks and pack each order while the hours slip from nine in the morning to ten at night. Go home, eat what is left in the fridge, and fall asleep beside the one creature that is always glad to see you.
Sleep should be an escape. For Luna, it is another place to work through what the day leaves behind.
A single-player, third-person psychological game about exhaustion, routine and a tomorrow that looks painfully familiar.
✨ Features
- A complete repeating day — apartment, restaurant shift, home and dream.
- Hands-on food preparation and animated customer service.
- Spoken dialogue with timed English or French text.
- Automatic checkpoints and mouse, keyboard or gamepad controls.
🎮 Controls
| Input | Action |
|---|---|
| WASD / ZQSD or arrows | Move |
| Mouse | Look |
| E | Interact (hold E for ten seconds at cooking and drink stations) |
| Shift | Hurry |
| Space | Leave an optional inspection dialogue |
| Esc | Pause, language, sound and subtitle settings |
| F1 | Temporary checkpoint menu (included in this preview build) |
🌐 Play in Your Browser
Designed for desktop browsers with WebGL 2. Click inside the game for mouse control — fullscreen and headphones recommended. The first load downloads the game; later visits may use the browser cache. Audio begins after your first click. Progress is stored in this browser and can be lost if site data is cleared.
⚠️ Content Notes
Contains strong language, workplace abuse, themes of depression and fictional dream violence. No graphic gore.
Credits and third-party licences are included with the game. Menu food artwork was made with generative AI; the three promotional screenshots show actual Unity game rendering.
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | CDQPlay |
| Genre | Simulation |
| Made with | Unity |
| Tags | 3D, Mental Health, Singleplayer |
| AI Disclosure | AI Assisted, Code, Text |



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